The Great Tool of Creation is the Sword - Spear - Axe - Bow - Knife
sword - spear - axe - bow - knife that covers most stuff pretty plainly Attacks: Roll 1d20 against the DC to hit. This is 10 at a distance but 5 up close. Roll 1d6 for damage, and interpret as fit — preferably with significant consequences. Whatever the implementation, on a roll of 1 the weapon is lost: dropped, broken, embedded Defence: Shields increase your DC by 5. Armour also increases your DC by 5, and is only a magnitude more expensive. Full Armour increases your DC by 10. Shields and armour aren't unbearable, but tiring. In intervals of intensive action, accrue one fatigue per 5 added DC; each point takes up one inventory slot. Measure: Weapons have measures in which their wielders can make attacks. When two weapons of unequal length are opposed, the shorter one usually begins the combat out of measure. The longer one usually has initiative. To attack from out of measure, the fighter with the shorter weapon makes a DC 10 check to close distance. If successful, the ta...